Work

League of Legends - WildRift Icons

I created custom procedural patterns and textures in Substance Designer and used them as alphas in Substance Painter for all the surface details. I worked on all the hero assets, building UVs and UDIM workflows in Maya, and handled lookdev and rendering in Redshift and Houdini. I was responsible for the lookdev of five hero characters, their props and most of the assets in the desert sequence, and I also helped with lighting and rendering on several other shots. As Houdini technical director, I built custom HDAs to generate the rock formations for the desert scenes, and another HDA to streamline shader creation for all the hero characters. That tool handled hundreds of UDIMs and texture sets from Substance Painter and sped up my workflow a lot. This project was a great chance to go deeper into Houdini HDA development and environment creation.

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Full Credits :Client: Riot - League of LegendsProduction Company: Tendril x PsyopDirectors: Patrick Coffey (Tendril), Trevor Conrad (Psyop)Assistant Director: Alexandre VeauxExecutive Producers: Mary Anne Ledesma (Tendril), Andrew Linsk (Psyop)Producer: Brittany Sheahan (Tendril), Yone Hauseman (Psyop)Coordinator: Andrea ChanCG Supervisor: Alexandre VeauxArt Director: Ilya TselyutinStoryboard Artist: Zhi Kang Lim, Ayse AktasPrevis Editor: Loren ChristiansenConcept Lead: Tiago Calliari2D Concepts: Tiago CalliariCharacter Designer: Rodrigo RezendeCharacter Concept Artist: Vini CardosoEnvironment Concept Artists: Ilya Tselyutin, Luna Chang3D Design: Leo BortolussiColour Keys: Tiago Calliari, Chloe DumoulinAsset Lead: Ben PilgrimCharacter Modeling: Ben Pilgrim, Rocket FramesEnvironment Modeling: Ben Pilgrim, Christian Hetch, Flavio DinizzBrush Sculpting: Rocket Frames, Ben Pilgrim, Rodrigo RezendeJunior Layout Artist: Aiden RiekenbrauckAnimation Supervisor: William Sharkey3D Character Animation: Rocket Frames, William Sharkey, Tyrel ScottCloth Simulation: Rocket FramesBall FX: Alex Levinton, Beni Luthold, Peter SanitraCrowd FX: Tyrel ScottTechnical Artists: Ben Pilgrim, Tyrel Scott, Alex VeauxRigging: Rocket Frames3D VFX: Beni Luthold, Alex Levinton, Peter Sanitra, Tyrel Scott2D VFX: Jonghyun Jung & Michiru Hirooka BaudetAE FX Artist : Andre ChavesCharacter & Prop Look Dev: Alexandre Veaux, Marcelo SouzaEnvironment Look Dev: Alexandre Veaux, Yeseong Kim, Maxime Roz, Christian HechtBall Look Dev: Ilya Teslyutin, Joshua HarveyLighting and Render: Alexandre Veaux, Yeseong Kim, Maxime Roz, Christian Hecht, Marcelo Souza, AidenRiekenbrauck, Brad HusbandConform & Final Edit: Andre ChavesCompositing: Astrid Cardenas, Corey Larson, Yair Morr, Andre Chaves, Patrick CoffeyMusic Producer: BloodpopArtist: Tkay Maidza

Next project

Dragons Eye in Houdini