As a Technical Director or Tech Lead, one of my roles is to participate in rounds of technical and visual research and development of tools, finding new ways to achieve custom visual effects. I also create setups for the team to use and provide all the necessary documentation to streamline the onboarding process for other artists and teammates. My playground is usually based in SideFX Houdini, but I can also create tools in 3DSMax (Maxscript). Here are some examples of things I have done recently, including studies and work.

Rock Desgin Tool made for RIOT - League of Legends - Wildrift Music Video at Tendril Studio

City and Building System Houdini Study 

Fake Fabric Tearing System in Houdini

VDB, Hair sim Vellum and Vex Code

Hexa Grid Driven by image - Study for Motion Graphics

Column Asset Generator

Pine Tree XMas branch generator in Houdini

3DSMax PFlow System

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