As a Technical Director or Tech Lead, one of my roles is to participate in rounds of technical and visual research and development of tools, finding new ways to achieve custom visual effects. I also create setups for the team to use and provide all the necessary documentation to streamline the onboarding process for other artists and teammates. My playground is usually based in SideFX Houdini, but I can also create tools in 3DSMax (Maxscript). Here are some examples of things I have done recently, including studies and work.
Me as a TD and Houdini Artist
I am a Technical Director with a passion for problem-solving and R&D for productions and pitches. I excel at utilizing diverse workflows, blending tools and techniques to develop new tools that optimize production processes and create unique, innovative visual effects. Additionally, I have a good understanding of scripting languages such as VEX, MaxScript, and Python for creating production tools.