Work

Ray-ban Meta

Our task atTendrilfor this one was to develop a Motion Graphics language using the graphic elements Ray-Ban was already using in their printed and still campaigns. My task as a Technical Director was to find ways to model those concentric lines and represent the sound waves animating through them. Also did the model prepping and Lookdev/shaders.Client: MetaMy Role: LookDev and Houdini RnD
Lookdev frame / render

Lookdev frames

HOUDINI R&D

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Structured Flow - Pitch