Work

Thorns

R&D · Render · Lighting · Texturing

I did this R&D in 3ds Max and tyFlow to create visuals for a pitch at Tendril Studio.

Once we won it, the final piece was made in Houdini using my style frames as a guide. I wasn't a Houdini artist yet at the time, so I built my frames in 3ds Max and rendered them in Redshift for the pitch deck.

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