I created custom procedural patterns and textures in Substance Designer, which I used as alphas in Substance Painter to develop all surface details. I worked on all hero assets, building UVs and UDIM workflows in Maya, and handled rendering and look development in Redshift and Houdini. I was responsible for the lookdev of five hero characters, their props, and most assets for the desert sequence. I also contributed to lighting and rendering in several other shots.
As a Houdini Technical Director, I developed custom HDAs to generate rock formations for the desert scenes and built another HDA to streamline shader creation for all hero characters. This tool managed hundreds of UDIMs and texture sets designed in Substance Painter, significantly speeding up my workflow.
This project was a great opportunity to deepen my skills in Houdini HDA development and environment creation.

Full Credits :
Client: Riot - League of Legends
Production Company: Tendril x Psyop
Directors: Patrick Coffey (Tendril), Trevor Conrad (Psyop)
Assistant Director: Alexandre Veaux
Executive Producers: Mary Anne Ledesma (Tendril), Andrew Linsk (Psyop)
Producer: Brittany Sheahan (Tendril), Yone Hauseman (Psyop)
Coordinator: Andrea Chan
CG Supervisor: Alexandre Veaux
Art Director: Ilya Tselyutin
Storyboard Artist: Zhi Kang Lim, Ayse Aktas
Previs Editor: Loren Christiansen
Concept Lead: Tiago Calliari
2D Concepts: Tiago Calliari
Character Designer: Rodrigo Rezende
Character Concept Artist: Vini Cardoso
Environment Concept Artists: Ilya Tselyutin, Luna Chang
3D Design: Leo Bortolussi
Colour Keys: Tiago Calliari, Chloe Dumoulin
Asset Lead: Ben Pilgrim
Character Modeling: Ben Pilgrim, Rocket Frames
Environment Modeling: Ben Pilgrim, Christian Hetch, Flavio Diniz
zBrush Sculpting: Rocket Frames, Ben Pilgrim, Rodrigo Rezende
Junior Layout Artist: Aiden Riekenbrauck
Animation Supervisor: William Sharkey
3D Character Animation: Rocket Frames, William Sharkey, Tyrel Scott
Cloth Simulation: Rocket Frames
Ball FX: Alex Levinton, Beni Luthold, Peter Sanitra
Crowd FX: Tyrel Scott
Technical Artists: Ben Pilgrim, Tyrel Scott, Alex Veaux
Rigging: Rocket Frames
3D VFX: Beni Luthold, Alex Levinton, Peter Sanitra, Tyrel Scott
2D VFX: Jonghyun Jung & Michiru Hirooka Baudet
AE FX Artist : Andre Chaves
Character & Prop Look Dev: Alexandre Veaux, Marcelo Souza
Environment Look Dev: Alexandre Veaux, Yeseong Kim, Maxime Roz, Christian Hecht
Ball Look Dev: Ilya Teslyutin, Joshua Harvey
Lighting and Render: Alexandre Veaux, Yeseong Kim, Maxime Roz, Christian Hecht, Marcelo Souza, Aiden
Riekenbrauck, Brad Husband
Conform & Final Edit: Andre Chaves
Compositing: Astrid Cardenas, Corey Larson, Yair Morr, Andre Chaves, Patrick Coffey
Music Producer: Bloodpop
Artist: Tkay Maidza

You may also like

Back to Top