I had the privilege of contributing to Tendril Studio's work on the 2022 League of Legends: Wild Rift Icons music video (Watch here).
My role involved creating custom procedural patterns, textures in Substance Designer, which I utilized as alphas to develop all textures in Substance Painter. I also worked on all hero assets, creating UVs/UDIM workflows in Maya and handled rendering and look development using Redshift and Houdini. I was responsible for the Lookdev of 5 hero characters and their props and most of the assets for the Desert sequence. finally i helped on the lighting and render of some other shots. 
    Additionally, I worked as a Houdini Technical Director (TD), developing custom Houdini HDA tools to create rock structures for the desert scenes. I also created another HDA to streamline shader creation for all hero characters, efficiently managing a large number of UDIMs and texture sets that I had designed in Substance Painter. This significantly optimized my workflow, enabling a faster and more seamless process.
    This project provided an excellent opportunity to refine and enhance my skills in Houdini HDA development and environment creation.
Full Credits :
Client: Riot - League of Legends
Production Company: Tendril x Psyop
Directors: Patrick Coffey (Tendril), Trevor Conrad (Psyop)
Assistant Director: Alexandre Veaux
Executive Producers: Mary Anne Ledesma (Tendril), Andrew Linsk (Psyop)
Producer: Brittany Sheahan (Tendril), Yone Hauseman (Psyop)
Coordinator: Andrea Chan
CG Supervisor: Alexandre Veaux
Art Director: Ilya Tselyutin
Storyboard Artist: Zhi Kang Lim, Ayse Aktas
Previs Editor: Loren Christiansen
Concept Lead: Tiago Calliari
2D Concepts: Tiago Calliari
Character Designer: Rodrigo Rezende
Character Concept Artist: Vini Cardoso
Environment Concept Artists: Ilya Tselyutin, Luna Chang
3D Design: Leo Bortolussi
Colour Keys: Tiago Calliari, Chloe Dumoulin
Asset Lead: Ben Pilgrim
Character Modeling: Ben Pilgrim, Rocket Frames
Environment Modeling: Ben Pilgrim, Christian Hetch, Flavio Diniz
zBrush Sculpting: Rocket Frames, Ben Pilgrim, Rodrigo Rezende
Junior Layout Artist: Aiden Riekenbrauck
Animation Supervisor: William Sharkey
3D Character Animation: Rocket Frames, William Sharkey, Tyrel Scott
Cloth Simulation: Rocket Frames
Ball FX: Alex Levinton, Beni Luthold, Peter Sanitra
Crowd FX: Tyrel Scott
Technical Artists: Ben Pilgrim, Tyrel Scott, Alex Veaux
Rigging: Rocket Frames
3D VFX: Beni Luthold, Alex Levinton, Peter Sanitra, Tyrel Scott
2D VFX: Jonghyun Jung & Michiru Hirooka Baudet
AE FX Artist : Andre Chaves
Character & Prop Look Dev: Alexandre Veaux, Marcelo Souza
Environment Look Dev: Alexandre Veaux, Yeseong Kim, Maxime Roz, Christian Hecht
Ball Look Dev: Ilya Teslyutin, Joshua Harvey
Lighting and Render: Alexandre Veaux, Yeseong Kim, Maxime Roz, Christian Hecht, Marcelo Souza, Aiden
Riekenbrauck, Brad Husband
Conform & Final Edit: Andre Chaves
Compositing: Astrid Cardenas, Corey Larson, Yair Morr, Andre Chaves, Patrick Coffey
Music Producer: Bloodpop
Artist: Tkay Maidza

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