Simulated life: moving, expanding, regenerating. With sound design by CYPHER, this collaborative artwork was first displayed in the immersive theatre of AOI's gallery in the metaverse. It is the first part of an ongoing exploration of the algorithms and processes that guide how living things grow and the forms they will take. 
More info : life#1 :: Behance
Most of the structures in this animation utilize procedural textures I created in Substance Designer to replicate organic structures and patterns. The beauty of developing this texture as an SBSAR tool lies in its flexibility; we could manipulate its parameters in real time within C4D, adjusting its appearance and the blending of patterns to achieve a diverse range of variations.
STILLS
PROCEDURAL TEXTURE WORKFLOW - SUBSTANCE DESIGNER - SBSAR
Substance Desginer
Substance Desginer
Diffusion Pattern
Diffusion Pattern
Mixing different Systems
Mixing different Systems
Mixing different Systems
Mixing different Systems
Mixing different Systems
Mixing different Systems
TENDRIL 
Creative Director
Chris Bahry & Alexandre Torres

Executive Producer
Mary Anne Ledesma

Art Direction & Lead Design
Runbo Chen, Yeseong Kim

Houdini Simulations
Philipp Pavlov

Lighting, Render & Compositing
Brad Husband, Yeseong Kim, Chris Bahry
Textures
Marcelo Souza

Music & Sound Design
John Black // CYPHER

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